Osmond Ward Adventure - The Fall of the Flying Fort Derryvenn Lookin' for a lead-slingin', arrows-a-flyin' adventure for your Savaged Wild West campaign? Don't have time to write it yourself? Well, don't fret none, this Savaged Buckshots adventure will do the trick.įor Whom the Bugle Blows is a 36 page adventure, intended for 4-8 characters of Seasoned to Veteran rank, set in the plains of North Central. Savaged Buckshots: For Whom the Bugle Blows Its as easy as Print, Cut, Assemble, Play! It contains four simplified character sheets for four players, making it perfect as an introductory game, a one-shot adventure, or a supplement to an ongoing campaign. Krillo’s Tomb is a ready to play adventure that contains printable handouts, maps, and miniatures.
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Legends of the old west showdown pdf pdf#
Not only does the New Adventures PDF include encounters typical to western adventures, but it also includes modular map cards, which can be printed off and rearranged to make new maps. Westbound: New Adventures PDF is a 60-page supplemental document that includes three new quests, new encounters, new enemies, elite breed foes, new allies, modular maps and more! In this case, if we serve up much more than a nibble, well, we'd be givin' away the farm, so to speak. Now, usually, we like to whet your appetite by providin' a short synopsis of the contents. The Dog House Gang offers a special introductory adventure for Wild West roleplayin' - Buckshots: Johnny Comes Marching Home. The heroes find themselves in the town of. Hidden Canyon is a 48 page adventure, intended for 4-8 characters of 4th to 7th level. A traditional western adventure for cowpokes ready to prove themselves on the frontier. Track the low-down villains that kidnapped the rancher's daughter.
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The Dog House Gang offers a special introductory adventure for Wild West roleplayin' using the Savage Worlds system - Buckshots: Johnny Comes Marching Home. Savaged Buckshots: Johnny Comes Marching Home This scenario acts as a demo for the Magical West System, providing enough of the rules, abilities, and items to successfully run. Thwart a thieving posse's plan of stealing a train by flying it right off the tracks by fighting your way up or down the train, hundreds of feet above the ground. Get started using the Magical West System with this introductory one-sitting adventure.